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A Learning Game

"Die magische Schule"

Project in a nutshell

  • Academic year 2021-2022

  • My master's thesis is based around the development this game.

  • A story-based learning game focused on adjectives.
     

  • Language: German.

  • Game style: Visual Novel.

  • Game setting: 
    It is the player's first day in a magical school. During the day they meet new people and get a magical animal companion. Player's choices effect the type of animal they get.

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The game can be found here.

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The game works in web browser. If there are problems with loading the game, please be patient and/or try it with a different browser.

Equipment & Programs
  • Digital art display (Huion Kamvas 13)

  • Paint Tool SAI   [graphics]

  • Ren'Py          [game development]

  • OpenDyslexic    [game font]

Character art for the non-playable characters that the player may meet in the game.

Character art.png

Animal companion art for the animal options the player may get in the game. The player's choices affect on the animal companion they get in the game.

Animals art.png

Background pictures for different areas in game. 

Entrance hall with student silhouettes.
Three rose bushes in a park, one with red roses, one with yellow roses and one with pink roses.
A library where a broom magically dusts the floor on its own.
Cafeteria with student silhouettes eating and doing magic.
Auditorium with a mass of student silhouettes and a big banner with text "herzlich willkommen".
Website sidebar flipped.png
Webpage tree bottom.png
Self-portrait of Eveliina: a young woman with golden blonde hair that reaches past her collarbones.

Website and displayed artwork unless stated otherwise

© Eveliina Järvinen 2022-2023

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Do not use without permission.

Find me on social media!

  • Instagram.
  • LinkedIn.

Website font

OpenDyslexic

https://opendyslexic.org/ 

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